Development of Science Education Game "ECOLOGAME" Using Smart Apps Creator on Ecology and Biodiversity Materials

Authors

  • Aji Susilo IAIN Ponorogo
  • An-Nisa Laila Al Fitriya IAIN Ponorogo
  • Dika Alvira Andaresta IAIN Ponorogo
  • Aziza Karenina IAIN Ponorogo

Keywords:

Education Game, Science Learning, Smart Apps Creator

Abstract

The development of technology in the digital era allows changes in various aspects of life, including education. Education requires the integration of technology and communication in learning activities.  One that can be done through the development of learning media in the form of educational games. The purpose of the study was to develop a science education game using Smart Apps Creator (SAC) on grade VII science material on ecology and biodiversity. The method used in this research is Research and Development (R&D) with Borg and Gall procedures and development, namely research and information collecting, planning, develop primary form of product, validation.  The validation stage uses an instrument in the form of a questionnaire to determine the feasibility of the product with qualitative descriptive data analysis techniques. The results of media expert validation in the media efficiency aspect obtained a percentage of 87.5% and the visual design aspect of 82.9%. The results of material expert validation in the aspect of material relevance obtained a percentage of 57.1% and the aspect of content suitability of 48.6%. Based on the validation results, it shows that the Smart Apps Creator-based science education game on ecology and biodiversity material is feasible to proceed to the next stage with improvements.

Published

2023-12-13

Issue

Section

Articles